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Gazillion

Gazillion’s The Amazing Society Wins with Rally

Most online games can take years to develop and demonstrate a solid playable experience. By using Agile and Rally, we were able to build the first playable experience and start play testing with kids in just four sprints (two months).”

Development Environment

  • Run on two-week iterations, with minor release every 2-3 months

Challenges

  • Increasing need to get games to market faster
  • Team members spending up to seven hours every two weeks on status updates, planning and estimating
  • Scrum Master spending 20+ hours every two weeks on planning, estimating and status updates

Solution

  • Implemented Rally's Agile lifecycle management solutions, providing end-to-end visibility on development progress and releases across the organization

Results

  • Proof of concept and first playable experiences for online game improved by 60%, with progress now counted in weeks instead of months or years
  • Team members spend 60% less time on status updates, planning and estimating
  • 40% productivity savings for Scrum Masters